Born to Evolve

2.5D Roguelike video game

2025 / Designer, Developer

Game Design Document

Description

This video game was a submission from the 8a Gran CITM Game Jam - 10 ANYS de Videojocs that was organized at CITM - UPC in Terrassa, Spain.

The main theme of this jam was evolution, trial and error. The sub-themes we decided to address were extinction and rebirth, paradox and emotional well-being.

The core concept of our game is to combine the tension of survival in a hostile world with the fast-paced, strategic gameplay of roguelike adventures.

The protagonist of the game is a newborn feline who finds his nest empty, as its small species has migrated in search of better conditions to survive. Now, the little feline must cross hostile environments to reach the place where his species is sheltered. As the feline progresses, it can evolve, improving its abilities to adapt to changing environments. If it loses, it is reborn in its nest and must try again from scratch, hoping to find a better way to traverse the various environments in its path and save its species from extinction.

Task summary

  • GDD organization.
  • Narrative design.
  • Level design & implementation.
  • UI design & art.

Gallery

Trailer

Links